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Lugh Crow-Slave
Guardians of the Morrigan
14
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Posted - 2014.09.01 18:46:00 -
[1] - Quote
Fer'isam K'ahn wrote:Adrie Atticus wrote:It's lowsec, they don't need to be hostile for you to shoot them.
I mean, one could argue that a person who doesn't own sov in null should be shot by the gates just because they don't know the secret handshake. Incorrect. You, as a FW player might still have a high security rating to return to Highsec and other professions, yet shooting a hostile player first will reduce that rating, while they, not caring at all, suffer no consequences. .
this is the same for anyone in low sec just because you are in FW should not exempt you from this just like any pilot they have the choice to let the enemy get the first shot in or shoot first and take a standing hit |

Lugh Crow-Slave
Guardians of the Morrigan
18
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Posted - 2014.09.02 10:57:00 -
[2] - Quote
Kagura Nikon wrote:Rowells wrote:Normal militaries have to wait until they're shot at (usually) to fire back. You are in an area with low-enforcement presence, not a free-for-all zone. if ALL militaries in world would follow this rule we would never had a single war in history :P
he said "normal" and "usually" cut him some slack ;p |

Lugh Crow-Slave
Guardians of the Morrigan
18
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Posted - 2014.09.02 11:10:00 -
[3] - Quote
Swiftstrike1 wrote:Your OP makes it clear that you do not understand FW game mechanics.
Neutrals have absolutely zero impact on warzone control.
neutrals can have a big impact on war zone control and that is why they need to be allowed into FW space making agreements with locals in the system can be the difference between losing a system and taking it. so no they cant capture plexes shoot or upgrade Ihubs but they can keep your enemies from doing it.
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Lugh Crow-Slave
Guardians of the Morrigan
19
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Posted - 2014.09.02 16:30:00 -
[4] - Quote
James Nikolas Tesla wrote:I may be missing something, OP, but why not just disallow neutrals from entering plexes?
Because neutral pirates are a big part of FW they add verity and tactical options be it a gf when plexing a system with no WT for 3 jumps or crashing a fight between to militias and both FCs now have to adapt find out if they need to swap targets see what fleet they need to take car of first or even if they have to cut loses and run and wait for the two enemy fleets to weaken each other then come back in to mop up whoever is left |
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